[dropcap]S[/dropcap]leeping dogs might not be a perfect game, but the combat system is one of the best we’ve seen and more enjoyable than any beat ‘em up game in the market, Rockstar should take note.
GTA 5 combat and grappling system
The only problem with this is that only Trevor is able to have skills in combat arts.
That’s one problem we have with this 3 protagonists system.
Some features are getting disqualified by the personality of one ore two of the protagonists.
And building a combat system for only one of the guys seems to be unrealistic for Rockstar Games to do.
Another thing is the grappling system or hostile mode in Sleeping Dogs.
You can take an enemy by pressing B. Then you can run with them by pressing the sprint button and when you equip your weapon you are using him as shield.
You should be awarded for fighting often and that is definitely not the case in GTA IV.
And that’s not just saying, in GTA 4 it seems like the counter system makes what it wants.
You can press the counter button at the right time sometimes but Niko does nothing.
And when you countered and attack and want to make these finishing move he sometimes doesn’t react.
The system in GTA IV makes it job but is far from being something you want to do over and over and being satisfied because even when you win against two or more it was luck rather than skill.
But as it seems we wont get any new features like these. Except blowing up cars with canister and zippo.
At least the guy from Gamekings who was at the GTA 5 demo said that he didn’t saw such things.
And if there would have been any Rockstar Games would have used them in the demo.
That makes us worry again. There so many possibilities and suggestions from the GTA V community and it seems like they don’t listen to such things.
Of course there can be new things. But we think they would have announced it during the demo and Gameinformer and other video games publication would have wrote about it.