[dropcap]A[/dropcap]s of late, I have thought about how the storyline of GTA V is going to be with the new multiple-protagonists system and to be honest I’m a little concerned about it.
GTA V Plot Is Nothing Compared To The Story Of San Andreas
Not because there is more than one protagonist but rather because of the story in general.
If you ask a bunch of GTA fans which GTA game is the best one for them, then a lot of them will say that San Andreas is the best game because it has the biggest amount of vehicles and weapons of all games of the series, it’s still the Rockstar title with the biggest map to date and it also has the most features.
Then again, a lot of fans will say that GTA IV is better because it improved things such as the shooting mechanics, the cover system, the physics, et cetera and the storyline was better and the depth of it that makes the game this, what it is.
A lot of fans enjoyed the gangsta theme in the early 1990′s of San Andreas, but on the other hand a lot of fans like the story of Tommy Vercetti that takes place in Vice City in the 1986′s or the more gritty stories of Rockstars first third-person perspective GTA game and GTA IV.
It’s an endless discussion and it really depends on the opinion of everyone whether you like the story of a certain game more than the one of another game.
Personally, I like the stories of GTA III and GTA IV more than the one of any other GTA game, except Vice City which was also very good, because they were more realistic and gritty, in a good way. Especially GTA IV seemed to be more believable.
I like San Andreas but to be honest, I think that the storyline suffered a bit from the “fun” and the fact that the game was over-the-top at some points.
Realism and fun do not exclude each other, you can have both things but I think it was a bit too much in this game. The storyline wasn’t complete garbage but it surely had its flaws and it seems to me that a bunch of them were only in the game, just for the sake of having as much missions as possible.
The balance between the quantity and the quality of the missions was… well, there was no balance!
Not only that, but the background story was poorly written compared to the one of GTA IV in my opinion. To me, it seems that story was like this just to get you around the map without caring about what was the main point of the story.
CJ came back to Los Santos for the funeral of his mother, and since he realizes that the Grove Street Families are estranged, he stays in Los Santos and he’s trying to bring the families together. But once you have done the missions in Los Santos and once Sweet ends up in being in the prison, it’s like the story makes no longer sense.
I don’t understand why we need to do the Zero missions because Berkley is trying to kill him. Why do we need to control RC vehicles to take over Berkley’s base instead of killing him personally?
Carl isn’t able to do anything to get Sweet out of the prison until he starts to work for Toreno in the desert, near Las Venturas.
But for whatever reasons, he is able to steal green goo from the Area 69.
He doesn’t care about what’s going on in Los Santos either. In other words; the story is weak and doesn’t make sense all the time.
You will probably ask why I’m mainly talking about San Andreas.
The game was the last GTA game of the PS2-era and it was clearly an improvement compared to its predecessors in many areas.
It was obviously fun but I think that the quantity played a bigger role than it should have been.
It would have been better if San Andreas would have had less missions and if the quality of each of them would have been better.
Since GTA V has three protagonists, which is something new in the GTA series (the original game had 8 protagonists but it didn’t make a difference who you played as if I remember correctly), the storyline will be certainly shorter but you can play certain missions from multiple point of views.
Hopefully, this means something good for the story of the game. One thing I’m wondering though is, how the background story of each protagonist is going to be, and how much of an impact it will have on the events in GTA V.
If there are less missions, for example compared to GTA IV, then it shouldn’t be like The Ballad of Gay Tony.
In this game, the majority of missions are over-the-top and I think it’s better if Rockstar is doing it the way they did in all major GTA’s; starting with simple missions that lead to the more complexe ones.
It is true that the story of a game like Grand Theft Auto isn’t the only thing that matters and it doesn’t have to be super realistic but on the other hand, the story should not be sacrified for little silly, funny “features” that are supposed to add something to the gameplay.
It should be possible to take it seriously and I hope that GTA V will do a better job than San Andreas did. What are your thoughts and what could Rockstar do to keep the story interesting?
Are there any mistakes that Rockstar did in past games other than what I have mentioned?
Feel free to share your ideas and tell what Rockstar should not do!
WRITTEN BY CARL CJ JOHNSONS BROTHER BRIAN