[dropcap]J[/dropcap]ust recompile the source code into the new PC-like version.
Native Backward Compatibility in PS4 with PS3
So, anyone has considered this idea?
There has been lots of talk of PS4 backwards compatibility with PS3 titles, that it will only be offered via streaming, because the new PC like architecture in PS4 isn’t compatible with PS3′s cell architecture, etc.
You guys know what people are speculating and predicting.
And it makes lots of sense.
But hear me out: Most PS3 games have most surely been developed on PC hardware (them being multiplatform and all).
PS3 dev kits most likely are used to test builds of the game, not to actually develop the game in them.
Doesn’t that leave the choice basically for Sony to purchase or produce a recompiled version of the game that will work on PS4 hardware no problem, natively?
I’m pretty sure they can even recompile their PS3 exclusives (like Heavy Rain, MGS4, God of War), because most of them surely were developed on PC hardware as well, using PC tools (for example in the 3D & animation aspect, 3DSMax or Maya comes to mind).
Why hasn’t anybody speculated about this option?
Does Sony erase all dev source code once they have the PS3 disc of the game in their hands?
I highly doubt that.
Isn’t recompiling the source code much more simpler process than having to set up servers to make the PS3 architecture version of the game streamable?
I’ll be happy to hear what you think about this scenario I have thought up.
In my opinion, the backwards compatibility “problem” has been overblown way too much, especially considering that this next generation tech leap isn’t as mindblowing as the previous one was.
WRITTEN BY FRANCISCO.G