Is Destruction perk overpowered?
Skyrim Next Patch and Destruction Perk “Impact”
The Elder Scrolls V: Skyrim’s next patch need to add some balance to the Destruction perk “Impact” right now it can stagger any opponent, regardless of size, so in some sense it breaks the game and makes being a mage stupidly easy.
In the Archery perk there’s a perk that makes enemies stagger some of the time, and only of a certain size.
We feel that if Impact worked more like that it would even out.
We enjoy having the stagger ability there, but we dislike how it triggers all the time, especially on things such as Dragons and Giants where warriors and rogues would normally have to go toe to toe with them without having that ability there, while a warrior could take it, a rogue relies on distance.
Reducing stagger chance to 50% like archery would be good, though they need to balance it out with a better destruction system overall.
They would need to redo the entire tree, and we can’t really see that happening.
Just our thought on the perk, and wanted to raise it if anyone felt the same.
Skyrim’s balance is just terrible in general.
If you remove the constant stagger that ‘perk’ provides, you must buff the damage to the spell to have a viable chance at actually killing the target.
Don’t get us wrong, we enjoy having the stagger there, we just dislike how often it activates, so it’s not just a case of “if you don’t like it don’t use it” because we do like the perk, we just dislike how much of a player handicap it gives me.
Although all that would bring is more reloads from instant death for players who play pure mages on lower levels (when they have no other means to repulse an attacking enemy yet).